![]() Move ahead in time and set another Y Rotation keyframe. Twirl open your null’s Transform properties and set a Y Rotation keyframe. Click the Parent & Link pop-up menu on your camera layer and select the null object as its parent. Create a null object (Layer > New > Null Object) and make it a 3D layer. ![]() ![]() Make the camera face an object in the center. This option is great for a shot that orbits a point of interest.ĭuplicate the one-node camera composition and delete the existing camera keyframes. As you move the chair by pushing the handle toward or away from you, or by rotating in place, the camera always points toward you. Continuing with the chair metaphor, imagine attaching a stick to the front of your rolling swivel chair and grabbing the handle at the other end (the null object). As you preview your animation, see how you’ve achieved a sideways camera move.Įither camera type allows you to use a null object to move it around. Set a Position keyframe, move the playhead later in the timeline, and change the camera’s X position. ![]() As you reposition the camera, notice how it consistently points in the same direction. Reveal the Position parameter (press P) of the Camera layer. Set one half of the panel as the Top and the other as the Active Camera. To see what your camera is doing, go to the bottom of the Composition window and select 2 Views - Horizontal in the View Layout pop-up menu. It should be the top layer in the Timeline panel. ![]() Create a new camera (Layer > New > Camera) and choose One-Node Camera as the Type, leaving Enable Depth of Field unchecked. Feel free to use the “Fantasy Land” asset we’ve provided. Convert the layers to 3D, if they aren’t already, by selecting them and choosing Layer > 3D Layer. This camera works great for a sideways “trucking” shot, as if shooting a landscape out of a car window, or zooming into a big 3D movie title.Ĭreate a scene within a composition that has foreground, middle, and background planes. No matter how you roll that chair, the camera always faces the same way. Imagine a camera placed on an office chair that rolls but doesn’t swivel. Does your scene have a particular point of interest (POI) or does the camera drift around? Will your camera push in dramatically, move sideways, or orbit around your subject? The answer determines the type of camera you’ll use.Ī one-node camera never changes its orientation no matter where you move it. Playing around with 3D cameras in After Effects means thinking like a cinematographer. ![]()
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December 2022
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